xr · 2021

Meta-Boxing

Jungjin Park, Hye-Young Jo

KAIST GCT700 — Excellence Award, Korea Metaverse Developer Contest 2021 · Top Research Award, 2021 four-university joint seminar

A multiplayer VR boxing game with controllable, physics-based characters (a KAIST class project). I worked on the study design, graphic design, and user study.

Statement

Natural interaction is essential in VR boxing, where characters constantly collide. Existing VR boxing games use kinematic characters (keyframe animation or ragdoll physics) that interact unnaturally — replaying the same reaction regardless of an attack’s strength or position, and freezing abruptly after a hit. Meta-Boxing lets the player control a physics-based character through a hidden kinematic character, enabling varied reactions and natural transitions. Its characters create dynamic movement cost-effectively, without increasing simulator sickness when viewed from a third-person perspective. (KAIST GCT700, led by Prof. Woontack Woo; I contributed to study design, graphic design, and the user study.)

Project deck